ASB Poké Mart
"Hello, welcome to the Serebii Branch of the ASB Poké Mart! How may we help you?"
Here in the Poké Mart, you'll find information on earning different kinds of points in the ASB and on using them to enhance your ASB experience in all manner of ways. As well as listing everything that you can do with your points, the Poké Mart will list details of promotional offers and discounts, holiday events and give-aways and other delectable treats for you the ASB as they come up. From time to time, we might decide to have a month where SP earnings are increased or trainers earn double KOs in 1 vs 1 matches or other things along those lines. Stay tuned to the Poké Mart to find out about these events, but remember: some of them might only happen on one of the forums and some might only be available to certain types of trainer!
Once you've settled on purchasing an item, head on over to the Trainer and Service Point threads and post saying that you're making the transaction. Post how much SP you're spending, what your remaining total is once you've done it and, of course, what it is that you've bought. It's important to write down everything that you're doing so that other people know what's going on and we can track of what SP is being used for. Don't forget to immediately update your squad summary page with the result of your transaction and post anywhere else that might be appropriate for the transaction. You need to post whatever you're doing with SP, be it something as simple as lending to a friend or leveling a pokémon or as big as buying a legend challenge.
- So, for example, if I wanted to spend 1 SP leveling my new Squirtle from TL1 to 2, I would say:
- "Spending 1 SP to level up Shelly the Squirtle from TL1 to TL2. I have X SP remaining."
In the example above, I'd have to post in the Squad Submissions - Sigless thread to say that my Squirtle had levelled up (and evolved!), as well as updating my squad summary to show Squirtle's level up and my newly lessened total SP. If I wanted to buy a Referee's Badge, I would post:
- "Spending 40 SP to purchase a Referee's Badge. I have Y SP remaining."
- Then I'd update my squad summary to show my new badge and SP total.
Contents
Earning and Exchanging Points
Two different types of creditable points are awarded to trainers when battles are finished. These are Trainer Points (TP) and Service Points (SP). Knock Outs (KOs) are also awarded, but these cannot be exchanged or traded in any way. SP may also be given out by League Officials (LOs) as a reward for certain achievements/task, such as reffing a Legend Match or winning a tournament. TP, along with KOs, determines a trainer's standing in the League and their Trainer Level, while SP can be used to purchase goods and services in the ASB.
- To work out how many points battlers get for completing an X-on-X battle, look at the following:
- ---If you win the match, you get X KOs and 2X TP.
- ---If the match is a draw, both battlers get X KOs and 1.5X TP.
- ---If you lose the match, you get X TP.
- ---If the match in question is a Gym Battle and the battler that wins is not the Gym Leader or Gym Trainer, they receive 4X TP as well as the prize awarded by the Gym instead of 2X TP.
- Referees earn SP for administering the match instead of KOs or TP.
- ---For administering the match, the referee gets X Service Points.
- ---If every round in a match is reffed within 48 hours of the last post by either trainer each round, the referee will receive 2X SP.
- ---If every round in a match is reffed within 168 hours (one week) of the last post by either trainer each round, the referee will receive 1.25X SP.
- ---If the match in question is a Gym Battle, referees earn 1.25X SP.
- ---If the match in question is a Doubles Battle, referees earn 1.5X SP.
- ====These bonuses can be cumulative, so a Gym Match will be worth 2.25 SP per Pokémon used on one side if every round is reffed within 48 hours.
- ====So, a 3-on-3 battle in which every round is reffed within a week will pay out 3.75 SP, while a 4-on-4 Gym Match which is also Doubles where every round is reffed within two days will pay out a whopping 11 SP!
- ---If multiple referees are involved with a match, the one who ends the match has total control of SP division.
- ---If the referee posts in Trainer Absenses with a specific date range in which they will be away, the fast reffing bonus timer will be put on pause during those dates.
- If a match is called off early, for example by DQ or as an agreed draw, X is considered equal to KOs inflicted upon the opposing trainer.
- ---If a trainer forfeits while on their final Pokémon, it is considered recalled and KOd and points are awarded normally.
- ---If a match is simply cancelled, no points are awarded.
- SP may be given to another trainer as a loan, gift, or payment.
- ---If trainers acquire large debts to other trainers and become unable to pay them all back, steps may be taken to redress the balance and to sanction the offending trainer.
- Trainers can trade their SP for TP and vice versa.
- ---1 SP can be turned into 2 TP.
- ---4 TP can be turned into 1 SP.
Squad Slots
Squad slots are used to hold up to one Pokémon and are essentially the Pokéballs of the ASB. Level up slots are upgraded squad slots which can hold a Pokémon that is up to one level higher than a trainer's current level. New trainers begin with 15 squad slots, two of which are level up slots. Trainers are given three additional squad slots every time they reach a new Trainer Level. The exception to this is Trainer Level Six, where trainers instead receive two squad slots and one pre-upgraded level up slot. Additionally, trainers receive a squad slot for every 50 TP threshold they reach. Unlike subsequently purchased squad slots, these free squad slots cannot be sold back to the Poké Mart for SP.
- Additional squad slots may be purchased using SP. Squad slots come in the following packs:
- --- A pack of one additional squad slot for 15 SP.
- --- A pack of three additional squad slots for 30 SP.
- --- A pack of six additional squad slots for 50 SP.
- ===== The first pack of squad slots a trainer purchases is 50% off the standard price.
- As well as purchasing standard squad slots, trainers may make the following purchases.
- --- One upgrade of an existing squad slot to a permanent level up slot for 20 SP. This does not increase your total number of squad slots.
- ===== Trainers may only purchase one of these upgrades over the course of their career.
Battle Slots
Battle slots are required to hold a battle. Each battle slot can be used for up to one battle. Trainers have four standard battle slots. Trainers can acquire extra battle slots in a number of ways, for example by entering a Gym Challenge or Tournament or by purchasing them here. Where trainers have three battles ongoing, they must have at least one battle on Serebii and at least one battle on UPN.
- Where trainers have more than three battles ongoing, they should have at least two battles on Serebii and at least two battles on UPN.
- Where trainers have two or fewer battles ongoing, they are under no obligation to hold them on a particular forum.
- New trainers don't have to begin following these restrictions until they have completed five battles.
- --- Exceptions to forum proportion restrictions may be allowed if given express permission by LOs.
- Trainers may purchase different kinds of battle slots using SP. These purchases allow them to have more than the standard four battles ongoing or change what their current allotment of match slots may be used for. The following purchases can be made:
- --- Temporary Standard Battle Slot for 10 SP. This slot is not transferable and, once it has been used to initiate a battle, is considered to be expended and locked into place on that battle. It may be used for either a standard battle or, by a Gym Leader or Gym Trainer, for a Gym Defence. Trainers may only own one of these slots at a time and may not purchase another while their additional battle is ongoing.
- --- Temporary Exhibition Slot Upgrade for 10 SP. This upgrades one of your existing battle slots to allow it to be used for an Exhibition match. This slot is not transferable and, once it has been used to initiate a battle, is considered to be expended and locked into place on that battle.
- --- Instant Gym Challenge with the Gym Leader (GL) or Gym Trainer (GT) of your choice for 20 SP. This purchase allows you to instantly battle a GL or GT without waiting on their queue. GLs and GTs receive an extra battle slot in which to conduct this battle, but may only be involved with one such extra battle at a time.
- Similarly, trainers can purchase battle slots that allow them to battle with legendary Pokémon.
- --- Legend Challenge for 60 SP. Trainers must be Trainer Level Four or higher to purchase a Legend Challenge. Trainers are given an extra battle slot in which to conduct their Legend Challenge. See rules for Legend Battles.
- --- Legend Showdown for 20 SP. Trainers must be Trainer Level Four or higher to purchase a Legend Showdown. Trainers are given an extra battle slot in which to conduct their Legend Showdown. See rules for Legend Battles.
- --- Legendary Rental Battle for 50 SP. The cost of the match may be paid by one trainer or by multiple trainers between themselves. All trainers must be Trainer Level Five or higher to purchase a Legendary Rental Battle. Trainers are given an extra battle slot in which to conduct their Legendary Rental Battle. Rules for Legendary Rental Battles are the same as those for standard Rental Battles. In addition, see rules for Legend Battles.
Badges
Badges grant trainers a number of advantages, both in and out of battle, and trainers are required to acquire at least one badge in order to reach Trainer Level Five. Trainers much acquire at least two badges in order to reach Trainer Level Six, one of which must be a Gym Badge (as opposed to a purchased badge). Having one or more Gym Badges grants you a 5% discount on KOs and a 10% discount on TP required to reach each Trainer Level. Purchased badges don't get you the discount on KOs and TP.
Trainers may purchase as many different badges as they desire but may only purchase one of each type of badge. Trainers may take up to one global badge in a battle and may take as many attachable badges as they wish. In Legend matches, only attachable badges may be used. Attachable badges must be attached to a Pokémon using the Squad Submissions - Hidden Powers/Attachables/Miscellaneous thread. Gym Leaders are required to prioritise their Gym's badge over other badges when bringing them to Gym Defenses. In matches listed as "no badges", global badges may not be used and Pokémon with attached badges will count as not wearing them during that match.
- While acquiring badges by defeating or becoming a Gym Leader is the most traditional way to get them, the following badges may be purchased using SP.
- --- Novice's Badge (10 SP) - This passive badge has no effect beyond the standard benefits of owning a badge.
- --- Raiser's Badge (25 SP) - This is a passive badge which doubles the amount of levels gained by the user’s squad in the battle it is used.
- --- Referee's Badge (40 SP) - Once during a match reffed by the holder of this passive badge, the holder may have a single 72 hour gap between reffed rounds and still claim the SP bonus for reffing the match entirely within 48 hours. So, if the holder of this badge refs a match in which a round between 49 and 72 hours of the last post and all other rounds were reffed within 48 hours, he/she is still eligible for the 2x SP bonus of reffing the match. Similarly, if a round is reffed within 336 hours (a fortnight) of the last post but all other rounds are reffed within a week, the ref will be eligible for the 1.25x SP bonus (but not the 2x SP bonus).
- --- Worker's Badge (30 SP) - This is a passive badge which triples the amount of TP which is earned by the holder in the battle it is used. It may be used in only one battle at a time.
Tokens
Trainers may not have the resources or the desire to purchase a badge. Tokens are items which may be attached to a Pokémon via the Squad Submissions - Hidden Powers/Attachables/Miscellaneous thread, in the same way that attachable badges are attached. They are also removed in the same way. They do not count as badges, but a Pokémon which has a token attached may not have a badge attached and vice versa. Trainers may purchase as many different tokens as they desire but may only purchase one of each type of token. Tokens may be used in Legend Battles instead of badges. In matches listed as "no tokens", Pokémon with tokens attached will count as not wearing them for that battle. The following tokens are available for purchase:
- Type Enhancing Token for 3 SP - these tokens resemble the type enhancing items in the Pokémon games and will boost moves of their respective type by 10%. So, for example, a Black Belt token will boost Fighting type moves by 10%, while a Soft Sand token will boost Ground type moves by 10%.
- --- Type Enhancing Tokens are not counted as a general token type for the one token per trainer rule; a trainer may own one of each type of Type Enhancing Token
- --- When purchasing a Type Enhancing Token, trainers choose one of the following items:
- ===== Black Belt (3 SP) - This Token increases the power of Fighting type moves by 10%. It causes the move Fling to deal Fighting type damage if it is thrown.
- ===== BlackGlasses (3 SP) - This Token increases the power of Dark type moves by 10%. It causes the move Fling to deal Dark type damage if it is thrown.
- ===== Charcoal (3 SP) - This Token increases the power of Fire type moves by 10%. It causes the move Fling to deal Fire type damage if it is thrown.
- ===== Dragon Fang (3 SP) - This Token increases the power of Dragon type moves by 10%. It causes the move Fling to deal Dragon type damage if it is thrown.
- ===== Hard Stone (3 SP) - This Token increases the power of Rock type moves by 10%. It causes the move Fling to deal Rock type damage if it is thrown.
- ===== Magnet (3 SP) - This Token increases the power of Electric type moves by 10%. It causes the move Fling to deal Electric type damage if it is thrown.
- ===== Metal Coat (3 SP) - This Token increases the power of Steel type moves by 10%. It causes the move Fling to deal Steel type damage if it is thrown.
- ===== Miracle Seed (3 SP) - This Token increases the power of Grass type moves by 10%. It causes the move Fling to deal Grass type damage if it is thrown.
- ===== Mystic Water (3 SP) - This Token increases the power of Water type moves by 10%. It causes the move Fling to deal Water type damage if it is thrown.
- ===== NeverMeltIce (3 SP) - This Token increases the power of Ice type moves by 10%. It causes the move Fling to deal Ice type damage if it is thrown.
- ===== Nifty Jumper (3 SP) - This Token increases the power of XX moves by 10%. It causes the move Fling to deal XX damage if it is thrown.
- ===== Pixie Dust (3 SP) - This Token increases the power of Fairy type moves by 10%. It causes the move Fling to deal Fairy type damage if it is thrown.
- ===== Poison Barb (3 SP) - This Token increases the power of Poison type moves by 10%. It causes the move Fling to deal Poison type damage if it is thrown.
- ===== Sharp Beak (3 SP) - This Token increases the power of Flying type moves by 10%. It causes the move Fling to deal Flying type damage if it is thrown.
- ===== Silk Scarf (3 SP) - This Token increases the power of Normal type moves by 10%. It causes the move Fling to deal Normal type damage if it is thrown.
- ===== SilverPowder - (3 SP) - This Token increases the power of Bug type moves by 10%. It causes the move Fling to deal Bug type damage if it is thrown.
- ===== Soft Sand (3 SP) - This Token increases the power of Ground type moves by 10%. It causes the move Fling to deal Ground type damage if it is thrown.
- ===== Spell Tag (3 SP) - This Token increases the power of Ghost type moves by 10%. It causes the move Fling to deal Ghost type damage if it is thrown.
- ===== TwistedSpoon (3 SP) - This Token increases the power of Psychic type moves by 10%. It causes the move Fling to deal Psychic type damage if it is thrown.
- Condition Enhancing Token for 3 SP - these tokens resemble the condition enhancing items in the Pokémon games and will enhance the appeal of moves of their repective types in a contest by a small amount. For example, a Blue Scarf token will cause moves considered by the Pokémon games to be 'Beauty' type moves to be more appealing to judges. They have no effect in any type of battle except a contest battle.
- --- Condition Enhancing Tokens are not counted as a general token type for the one token per trainer rule; a trainer may own one of each type of Condition Enhancing Token
- --- When purchasing a Condition Enhancint Token, trainers choose one of the following items:
- ===== Blue Scarf (3 SP) - This Token increases the appeal of Beauty type moves in contest battles and appeals. If the holder uses the move Fling in a contest, this item will explode in a brief display of incredibly Beauty.
- ===== Green Scarf (3 SP) - This Token increases the appeal of Smart type moves in contest battles and appeals. If the holder uses the move Fling in a contest, this item will explode in a brief display of incredibly Smartness.
- ===== Pink Scarf (3 SP) - This Token increases the appeal of Cute type moves in contest battles and appeals. If the holder uses the move Fling in a contest, this item will explode in a brief display of incredibly Cuteness.
- ===== Red Scarf (3 SP) - This Token increases the appeal of Cool type moves in contest battles and appeals. If the holder uses the move Fling in a contest, this item will explode in a brief display of incredibly Coolness.
- ===== Yellow Scarf (3 SP) - This Token increases the appeal of Tough type moves in contest battles and appeals. If the holder uses the move Fling in a contest, this item will explode in a brief display of incredibly Toughness.
- Trainers may also purchase the following miscellaneous tokens.
- --- Battler's Token (10 SP) - This token negates up to two evolutionary disadvantages that the holder may experience against an opposing Pokémon. So, a level one Dratini fighting a level one Charmeleon or a level one Charizard will not be at a disadvantage either offensively or defensively owing to the higher evolutionary status. However, the same Dratini would still be at a disadvantage were it facing a level two Charmeleon because the Charmeleon has a level up bonus. Similarly, if Dratini were fighting an Entei in an equi-level match, it would have a disadvantage, as legendary Pokémon are considered to have both an evolutionary and level up bonus against standard foes.
- --- Brawler’s Token (10 SP) - This token negates up to one evolutionary, level or legendary disadvantage that the holder may experience against an opposing Pokémon. So, a level one Dratini fighting a level one Charmeleon will not be at a disadvantage either owing to Charmeleon’s higher evolutionary status. However, the same Dratini would still be at a disadvantage were it facing a level one Charizard because the Charizard has a double evolutionary bonus. Similarly, if Dratini were fighting an Entei in an equi-level match, it would have a disadvantage, as legendary Pokémon are considered to have both an evolutionary and level up bonus against standard foes.
- --- Champion's Token (10 SP) - This token negates the automatic evolution and level up bonuses enjoyed by Legendary Pokémon. So, a level one Dratini holding this token would not be at a disadvantage facing an Entei in an equi-level match.
- --- Defender's Token (5 SP) - This token negates any effects granted by tokens worn by opposing Pokémon. So, if this token's holder is facing a Pokémon holding a TwistedSpoon Token, that Pokémon will not enjoy boosted Psychic moves.
- --- Sage's Token (5 SP) - This token causes the holder's Frustration attack to deal a mild amount of additional XX damage once all other calculations have been made. This extra damage is not affected by type.
- --- Soother's Token (5 SP) - This token causes the holder's Return attack to deal a mild amount of additional XX damage once all other calculations have been made. This extra damage is not affected by type.
- --- Starter's Token (10 SP) - This token boosts STAB attacks by 5%. So, for example, a Charizard wearing this token token will have boosted Fire and Flying type moves. Pokémon will use 5% more energy as normal when performing such attacks. If a Pokémon has had its type changed via type, this token boosts the type(s) to which it has been changed and does not boost the type(s) which it has lost.
- --- Student’s Token (10 SP) - This token doubles the amount of levels that the Pokémon holding it grows by if said Pokémon is used in battle. It has no effect if the Pokémon holding it does not actively take part in the battle and merely remains in its Pokéball.
Mega Stones
Much like in the games, Pokémon require an attachable item to enter their Mega Forme. These Mega Stones are specific to the Mega Forme listed and are purchasable for 20 SP each. In the same way as attachable badges and tokens, they must be attached via the Squad Submissions - Hidden Powers/Attachables/Miscellaneous thread before they can be used. When a Pokémon with a Mega Stone attached is in battle, you may transform them into their Mega Forme - see rules for Mega Pokémon. Mega Stones are unaffected by a number of moves which affect attached items in the ASB - see attack descriptions for details. Beginning trainers are automatically given one free Mega Stone of their choice when they start in the ASB, and additional free Mega Stones are given out one each at Trainer Level Three and Trainer Level Six. Unlike subsequently purchased Mega Stones, these free Mega Stones cannot be sold back to the Poké Mart for SP.
- Trainers may also purchase the following Mega Stones.
- --- Abomasite (20 SP) - This item allows Abomasnow to Mega Evolve into Mega Abomasnow when held during battle.
- --- Absolite (20 SP) - This item allows Absol to Mega Evolve into Mega Absol when held during battle.
- --- Aerodactylite (20 SP) - This item allows Aerodactyl to Mega Evolve into Mega Aerodactyl when held during battle.
- --- Aggronite (20 SP) - This item allows Agron to Mega Evolve into Mega Aggron when held during battle.
- --- Alakazite (20 SP) - This item allows Alakazam to Mega Evolve into Mega Alakazam when held during battle.
- --- Ampharosite (20 SP) - This item allows Ampharos to Mega Evolve into Mega Ampharos when held during battle.
- --- Banettite (20 SP) - This item allows Banette to Mega Evolve into Mega Banette when held during battle.
- --- Blastoisenite (20 SP) - This item allows Blastoise to Mega Evolve into Mega Blastoise when held during battle.
- --- Blazikenite (20 SP) - This item allows Blaziken to Mega Evolve into Mega Blaziken when held during battle.
- --- Charizardite X (20 SP) - This item allows Charizard to Mega Evolve into Mega Charizard X when held during battle.
- --- Charizardite Y (20 SP) - This item allows Charizard to Mega Evolve into Mega Charizard Y when held during battle.
- --- Garchompite (20 SP) - This item allows Garchomp to Mega Evolve into Mega Garchomp when held during battle.
- --- Gardevoirite (20 SP) - This item allows Gardevoir to Mega Evolve into Mega Gardevoir when held during battle.
- --- Gengarite (20 SP) - This item allows Gengar to Mega Evolve into Mega Gengar when held during battle.
- --- Gyaradosite (20 SP) - This item allows Gyarados to Mega Evolve into Mega Gyarados when held during battle.
- --- Heracronite (20 SP) - This item allows Heracross to Mega Evolve into Mega Heracross when held during battle.
- --- Houndoominite (20 SP) - This item allows Houndoom to Mega Evolve into Mega Houndoom when held during battle.
- --- Kangaskhanite (20 SP) - This item allows Kahaskhan to Mega Evolve into Mega Kangaskhan when held during battle.
- --- Lucarionite (20 SP) - This item allows Lucaro to Mega Evolve into Mega Lucario when held during battle.
- --- Manectite (20 SP) - This item allows Menectric to Mega Evolve into Mega Manectric when held during battle.
- --- Mawilite (20 SP) - This item allows Mawile to Mega Evolve into Mega Mawile when held during battle.
- --- Medicahnite (20 SP) - This item allows Medicham to Mega Evolve into Mega Medicham when held during battle.
- --- Pinsirite (20 SP) - This item allows Pinsir to Mega Evolve into Mega Pinsir when held during battle.
- --- Scizorite (20 SP) - This item allows Scizor to Mega Evolve into Mega Scizor when held during battle.
- --- Tyranitarite (20 SP) - This item allows Tyranitar to Mega Evolve into Mega Tyranitar when held during battle.
- --- Venusaurite (20 SP) - This item allows Venusaur to Mega Evolve into Mega Venusaur when held during battle.
Miscellaneous
The following miscellaneous services may be purchased using SP:
- SP may be used to level Pokémon without them having to take part in a battle, much like a Rare Candy in the Pokémon games.
- --- 1 SP = one level, so using 1 SP on a level one Charmander will turn it in to a level two Charmeleon.
- SP may be used to heal Pokémon who have been forced to stay in the Pokémon Centre.
- --- Spending 1 SP counts as one battle that has passed since the Pokémon was injured.
- --- In the exceptionally rare case that Pokémon has been given an injury deemed 'permanent', a further 1 SP may be used to heal it fully (scars and bio information can be left in if you like).
- SP may be used to refresh the quick reffing bonus if it has been lost in a match.
- --- Spending 1 SP will excuse one round where the bonus has been missed, causing that round to count as if it was reffed within 48 hours.
- From time to time, ASB tournaments which require SP to enter may occur. Prices will vary on a case by case basis. Not all tournaments require SP to enter.
- From time to time, Official ASB Betting Pools, Sweepstakes, or giveaways will be set by the LOs. Trainers may be able to use SP to enter these betting pools and stand a chance of winning prizes.
Special Offers
From time to time, the Poké Mart will make special offers which include a new item being available for a limited time. When such items are available, an item description and price will be listed in the main thread, as will the time limit for purchasing the items. Historical items will be listed here, as well as in the badge rules thread.
- Reaper's Token (10 SP) - This attachable item can only be given to Ghost type Pokémon. If the Pokémon wearing this token has the ability to change in to the Invisible state, they are able to do so for three turns instead of the usual two and enjoy perfect invisibility where they might usually have left an icy glimmer or some other give away. If the selected Pokémon does not already possess the ability to change in to the Invisible state, they gain the ability to do so for two turns, leaving a slight give away when they do so such as the glint of an eye or the glow of an ectoplasmic body. Ghosts wearing this token are also granted an increased ability to trick their opponents. This item causes the move Fling to deal Ghost type damage if it is thrown. This token is available only during the Halloween 2013 sale and may be purchased by trainers up to once.
- Harvester's Token (10 SP) - The Harvester's Token denotes one's prowess in caring for and farming the bounties of nature. It can be attached to Grass type Pokémon only and greatly enhances their natural abilities. Rain will heal them by a mild amount each round, sunlight will regenerate them mild energy each round, healing moves cost half their usual energy cost and draining moves are much more efficient. This item causes the move Fling to deal Grass type damage if it is thrown. This token may be purchased during the week long Thanksgiving 2013 event and may be purchased up to one time per trainer.
- Sculptor's Token (10 SP) - The Sculptor's Token symbolises one's skill in navigating and manipulating the beautiful surroundings of a winter wonderland. It can be attached to Ice type Pokémon only and greatly enhances their species characteristics. The wearer becomes very sure footed and will maintain full mobility and stability regardless of the condition of the arena floor. Ice type moves which have a secondary effect such as freezing or stat drops are twice as likely to have the effect triggered when used by the wearer, these effects also being slightly more potent. The token also provides fortitude and good cheer, rendering its wearer more resistant to moves which negatively affect its mental state such as Supersonic and Swagger. This item causes the move Fling to deal Ice type damage if it is thrown. This token may be purchased during the Christmas 2013 event and may be purchased up to one time per trainer.
- Birdkeeper's Token (10 SP) - The Birdkeeper's Token signifies freedom of thought and movement that transcends the art of the possible. It can be attached to Flying type Pokémon and greatly enhances their natural abilities. They will be significantly faster and more agile than their peers in whatever their usual mode of transportation is, able to travel further and with more precision and dexterity than others without expending much more energy. At ref's discretion, they will be more able to dodge attacks and harder to evade when using their own. This token may be purchased during the week long Easter event and may be purchased up to one time per trainer.
- Firebreather’s Token (10 SP) - The Firebreather’s Token burns brightly with the dazzling light of liberty and freedom. It can be attached to Fire-type Pokémon only and greatly enhances their offensive abilities. The wearer’s Fire-type moves will burn hotter than usual and cause small amounts of splash damage as they erupt upon the target, the violent explosions spreading shock and awe in the immediate area. Fire-type moves which have a secondary effect such as burning or item destruction are twice as likely to have the effect triggered when used by the wearer, these effects also being slightly more potent. This item causes the move Fling to deal Fire-type damage if it is thrown. This token may be purchased during the week long Independence Day event and may be purchased up to one time per trainer.
- Nightstalker’s Token (10 SP) - The Nightstalker’s Token can be attached to Dark-type Pokémon only and greatly enhances their natural abilities. The wearer’s ability to trick the opponent is greatly increased, as is their ability to scare opposing Pokémon, regardless of intelligence or stature. In addition, the wearer’s curses are more difficult to remove and have more potent effects than they would usually. The wearer can use attacks like Sucker Punch up to twice on the same target, instead of the usual one use limit. This item causes the move Fling to deal Dark type damage if it is thrown. This token may be purchased during the week long Halloween 2014 event and may be purchased up to one time per trainer.
Refunds
Much like in the Pokémon games, certain purchases can be refunded:
- When asking for a refund, trainers must provide a link to the post in which they made the original purchase.
- All refunds return 50% of the price of the purchase to the trainer.
- --- If you received the item as a prize or giveaway etc., refunds are capped at 5 SP.
- --- The exceptions to this rule are any Legend Match and the Novice's Badge - here, a refund will return 100% of the value of the item.
- --- There is no time limit on this rule and refunds may be requested at any time after a purchase has been made. Purchases made prior to this announcement may also be refunded in the same way, provided proof of purchase can be provided. If purchases were made during a sale or other event, they will be refunded for the price they were then regardless of their usual price.
- Trainers remain able to edit the posts where they have initially made purchases. For a period of a week after a purchase has been made, it is permissible to simply cancel the purchase by editing or deleting the post and making a quick note of it in the appropriate thread. However, after a week has passed, trainers must officially refund their purchases instead of cancelling them. Trainers found to break this rule may be subjected to harsh penalties at the discretion of the LOs.
- If items that are one purchase per trainer are refunded, a new version may be purchased as normal.
- --- Acquiring a refund allows you to make further purchases of items that you have reached the cap on, as if the original purchase had not been made.
Here follows a list of purchases which may be refunded. Purchases not on this list may not be refunded.
- --- Squad slots (all varieties, refunded purchases still count towards increased cost per three purchases) (not including initial 15 squad slots, squad slots gained by leveling, or squad slots gained by reaching TP thresholds).
- --- Standard Battle slots (battle must either not have been initiated, cancelled within five rounds, or ended in a DQ within five rounds) (not including initial four battle slots).
- --- Instant Gym Battle slots (battle must either not have been initiated, cancelled within five rounds, or ended in a DQ within five rounds).
- --- Exhibition Slot Upgrades (battle must either not have been initiated, cancelled within five rounds, or ended in a DQ within five rounds).
- --- Legend Battles (all varieties, 100% refund allowed, battle must either not have been initiated, cancelled within five rounds or ended in a DQ within five rounds).
- --- Purchased badges (all varieties).
- --- Tokens (all varieties).
- --- Mega Stones (not including initial free Mega Stone or Mega Stones gained by reaching certain Trainer Levels).