Growth (NO)

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11-21-2014, 12:20 AM by Jerichi

Growth (NO) -- Using decent energy, the user draws energy from light in the arena or other ambient energy, boosting their special attack and attack, as well as making their moves charge slightly faster. In strong sunlight or similar circumstances, its potency is doubled.


Growth (NO) --Using good energy, the user draws energy from the sun, charging up its energy so that special attacks charge more quickly and therefore deal slightly more damage for the same amount of time.