Twister (FL or DG)

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Revised

11-19-2014, 03:37 AM by Jerichi

Twister (FL or DG) -- The user either flaps its wings or spins very fast, creating winds that develop quickly into a tight but high cyclone and travels across the arena. The damage from it is generally significant, dealing more if the opponent is airborne when hit. The cyclone can, of course, pick up water and deal added damage that way, referee's discretion. An alternative, Dragon-energy based version of this move may be used, which can either be issued as a spiral of energy from the mouth or generated by flapping as normal.

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Twister (FL) -- The user either flaps its wings or spins very fast, creating winds that develop quickly into a tight but high cyclone and travels across the arena. The damage from it is generally significant, dealing more if the opponent is airborne when hit. The cyclone can, of course, pick up water and deal added damage that way, referee's discretion.