User:Jerichi/PASBL

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The Normally Abnormal Squad
BallLovestatus.png Fetra
JerichiClefable.png
"DAINTY!~"
Hidden Power [Flying]
Fairy
Species:
Clefable
Level:
5
Height:
4'3.2"
(1.3 m)
Weight:
88.2 lb
(40.0 kg)
Biography
Fetra's days as a space Clefairy are far behind her. Nowadays, the insanity of the TO has set in on her. When she's not belting out songs in horrible Japanese, she's often skipping around, declaring everything to be dainty. In fact, she's obsessed with daintiness. All she ever talks about is dainty, it seems. It's all the rage. She's often subject to the side effects of Wacky Backy, however. Sometimes, she snaps out of her (mostly drug induced) daintiness to put Koi and Quark in their places, but never at the right time, and always when its needed least. Dainty.
Signature Move
Dainty Cyclone (Various)
Fetra's obsession with daintiness has gone so far for her to come up with an attack which, in her own high words, "is the epitome of daintiness." First, she starts by creating various petal-shaped masses of energy from any energy type to which she has access, which float around her. Next, she starts to spin and flap her wings. This sends the petals flying, surprisingly, right towards her foe. Each petal does light damage. Overall, the attack does about the damage of half a Hyper Beam, and has a 20% chance of causing confusion. Even with Fetra's intense daintiness, she still can't help but to get somewhat dizzy after she uses the attack, and must recover for about 5 seconds after the attack. The attack can only be used twice a battle, because anymore usages wouldn't be very "dainty". God. I don't think I've ever typed the word "dainty" that many times.
BallMoonstatus.png Pupurin
JerichiWigglytuff.png
"*facepalm*"
Hidden Power [Ground]
Normal Fairy
Species:
Wigglytuff
Level:
5
Height:
3'3.4"
(1.0 m)
Weight:
26.5 lb
(12.0 kg)
Biography
Pupurin is pretty much the opposite of what anyone would think to find in a Wigglytuff. He's blunt, crass, critical, sarcastic and sometimes even a little condescending. He's rather fond of alcohol, though his puffy body gives him an astounding tolerance for the drink, making it so he can down a few cases without even the slightest bit of inebriation. He also really likes explosions, for whatever reason. Taking a page from another pink puff, he's developed an awesome sig that combines both explosions and kick-awesome weapons.
Signature Move
Exploding Shurikens (Typeless)
Pupurin creates four small, black shuriken using typeless energy. He then throws them in fairly quick succession. When they make contact with an object, they latch onto it and explode, dealing light damage with a good deal of concussive force. Due to their explosive nature, they are particularly good at breaking screens and protective barriers, and can be timed so that they can clear these obstructions before the rest hit their target or can be used to hit up to two targets (though each will only take half of the full possible considerable damage). The explosion is enough to shatter a barrier, and their physical nature makes Light Screens rather susceptible. They also trigger the fading of a Reflect wall, allowing the rest to get through. These cost considerable energy to make and can only be used twice a battle.
BallHealstatus.png Ryuusei
JerichiBlissey.png
"HAPI!~ ^_^"
Hidden Power [Psychic]
Normal
Species:
Blissey
Level:
5
Height:
4'11.1"
(1.5 m)
Weight:
103.2 lb
(46.8 kg)
Biography
Ryuusei is the only sane one of my Normal squad. She's a cheery egg-carrying pink blob, and often goes around complementing people and spreading cheer. She is often seen distributing freshly picked flowers from her garden behind the TO. Often when she battles, she's in a very cheery mood, and, even though its not impossible, it is hard to make her angry.

Ryuusei has had a few signature moves over the years, but has never been particularly satisfied with any of them. When contemplating a new signature attack, she turned to her idol, TiA, for advice. She came in contact with the singer, who made a POMIS to personally help Ryuusei with her signature. She told Ryuusei if she BARIVED her POMIS, it would not be TOO HAD TO GIB HER COURAG. ARR WIT HER FERRINGS, she spent PORECIOUS TAIM with TiA, and developed a powerful signature attack, THE ULTIMATE POMIS.

Signature Move
THE ULTIMATE POMIS (Typeless)
Ryuusei performs a short prayer, suddenly releasing a shimmering burst of energy. The energy slowly rises skywards, gathering in the sky for the next one to three rounds. Right before the energy is released, small sparks of energy begin to fall from the sky, resembling a meteor shower, signaling the fulfillment of the POMIS. The next round, a huge, star-shaped burst of energy crashes down on the foe, dealing significant damage. This move costs significant energy and can be used once per Pokémon.
BallPremierstatus.png Koi
JerichiKecleon.png
"RIRISU!"
Hidden Power [None]
Normal
Species:
Kecleon
Level:
5
Height:
3'3.4"
(1.0 m)
Weight:
48.5 lb
(22.0 kg)
Biography
Koi: Male Kecleon. If I wasn't trying to get this sig passed, that'd be 'nuff. The TO's resident Kecleon, and Jeri's favorite wacky Pokemon. Hana fanboy, Haruhi obsesser, and master of the internet meme, Koi has risen to a god-like status, at least in his mind. He believes that one day, Kecleon shall rule all humans and Pokemon, and they, with their Spinda and Snorunt brethren, will annoy Talon to no end by jumping out of the bushes and saying, "Supwise! :3". Or just generally take over the world. Like said before, Koi loves Suzumiya Haruhi no Yuuutsu, and has seen every episode so many times, he can act them out perfectly. He even knows the Hare Hare Yukai Dance, with in all variations and choppy, poorly choreographed styles. (he had to learn it anyways, as for it was on his test to become a meme master). His favorite episode, though, is the first, mostly because he likes Mikuru, and the fact that his name appears a few times in the opening song. Koi is extremely jealous of her eyebeams, so, using Hidden Power as a starting point, Koi has developed eyebeams like Mikuru. Well, sorta.
Signature Move
Koi No Majikaru Biimu (Various)
Koi uses an altered version of Hidden Power, using his eyes to fire the energy in jagged beam shapes. This attack is almost totally akin to Hidden Power, with two exceptions (not including shape). Number one, Koi can use this attack with any type that he has access to, with the cost of two Embers attached onto the energy. Number two, it costs slightly more energy for the attack, but not by a ton. Since Koi has focused on learning this attack, he's forgotten how to use Hidden Power and Secret Power.
BallPokéstatus.png Quark
JerichiSpinda.png
"Supwise! :3"
Hidden Power [Psychic]
Normal
Species:
Spinda
Level:
5
Height:
3'7.3"
(1.1 m)
Weight:
11.0 lb
(5.0 kg)
Biography
The name Quark describes this Spinda quite well. Quark is a quirky little panda. He is the epitome of random, regardless of what AF says. Even his spots display a level of randomness, with the exception of the two at the tips of his ears. Quark has many little characteristics/quirks/general things which make him so random. For one, he enjoys poking spleens. This has become a past time of sorts for him, and he can often be seen doing this. Also, he is a world-renowned calligraphist. His work is considered some of the best in the world for its precision, style and grace. Furthermore, he has an unnatural obsession with balloons, and has been known to rabidly attack random passersby and abscond with their helium-filled delights. In the TO, or anywhere else for that matter, he's often seen following Koi around and engaging in his strange activities. Being a Spinda, he has, as Shadow likes to call it, "pseudo-psychic abilities." When in battle, he enjoys using said abilities to play with his enemy. Combining his mild psychic power, his love of balloons, and calligraphic abilities, the bear has developed a new technique.

P.S.: Supwise! :3

Signature Move
Roulette Balloons (Normal)
Quark gathers up a considerable amount of normal energy in the shape of a balloon. He then tosses the balloon at his foe. The balloon bursts, dealing good damage and afflicting one of six random status effects all with a certain percentage of occurring.

30% – A random statistic (Attack, Defense, Speed, etc.) is greatly lowered. Standard boost stipulations apply. 20% - This move deals significant damage instead of good damage. 20% – The foe loses good energy. 15% – The foe flinches. 10% – The foe is burnt and poisoned. 5% – The foe loses all its type energy of the last non-Normal or non-STAB move that it used. This does not affect the foe's total remaining energy.

This attack may only be used twice per battle and costs considerable energy.
BallPremierstatus.png Propaganda
JerichiLickilicky.png
"Ego sum Lickilickius!"
Hidden Power [Flying]
Normal
Species:
Lickilicky
Level:
5
Height:
5'6.9"
(1.7 m)
Weight:
308.6 lb
(140.0 kg)
Biography
"Propaganda is a type of money aimed at influencing the peanut butter or behavior of people." ~ From Wikipedia, the Free Encyclopedia

This is a pretty accurate way to describe Propaganda, nonsensical. Propaganda received his name after being hired by Koi to help take over the world after a large slump in mindless Kecleon loving. Using his large mouth and even larger tongue, Propaganda tried to influence the masses with Koi's odd Kecleon-based speeches, but his appearance and large tongue obstructing his mouth made them more comical than brainwashing. Ever since then, he has battled for Koi and the Normal Squad after Shoushi left on a pilgrimage of enlightenment.

In all, Propaganda is a strange character, not unlike his teammates. He speaks nearly exclusively in quotes, most of which do not pertain to the topic at hand, and is oddly fluent in Latin, which is the only language that he speaks normally. The sad thing is, no one can understand him, and when he does speak in Latin, he only speaks in short, commonly incomplete, phrases.

In a symbolic representation of his so called “way with words,” Koi has helped him develop a signature attack, originally called “Iron Fist.” However, Propaganda took it even further and expanded it to his most useful appendage, his tongue, and altered it more by applying the same idea to other energy types, but kept “Iron” in the name for the symbolic touch, despite the fact that Steel is only one of many types he can utilize in this attack.

Signature Move
Iron Tongue (Various)
Iron Tongue, despite the implication of a Steel-type attack, is an attack which can use any energy type Propaganda can use, with the exception of Psychic and Grass due to his inability to acquire the energy in the form needed. In a manner similar to Iron Tail, the type of energy specified is charged in Propaganda’s tongue and is slammed into the foe for damage equivalent to Mega Punch. At the normal length that Propaganda keeps his tongue extended, approximately a foot, the attack takes the energy of a Mega Punch plus an Ember for the charge. The tongue can be extended to a maximum of 7 feet to use the attack, but for every half a foot it is extended, the attack takes an Ember more energy due to the added mass and gets slightly slower. This attack can be used twice a battle.
BallHealstatus.png Shoushi
JerichiMiltank.png
"Ohm..."
Hidden Power [Fire]
Normal
Species:
Miltank
Level:
5
Height:
3'11.2"
(1.2 m)
Weight:
166.4 lb
(75.5 kg)
Biography
Bio: Shoushi was born in India, where she was worshiped for her pure white color. She is a very serene cow, and often can be seen distributing her fresh sacred milk. She's even started a food company, "Shoushi's Sacred Dairy", which sells her holy lactose wears; all of the money raised that isn't stolen by Koi goes to help dying children in Africa. When she lived in India, she was called "The Great Pasu", but decided for a more humble name upon joining my squad. Therefore, she adopted the name "Shoushi", literally meaning, "holy cow". While she is a very peaceful cow, she's a heck of a battler. The only reason she battles is to pass the time, but when she's done battling, she'll give her opponent a heaping helping of her sacred milk. When not on the battlefield, she often can be found meditating, practicing yoga and Tai-Chi, or giving her own... unique brand of "wisdom", which are more random sayings then anything else. She's also very charismatic, and often provides a more sane view on TO matters. This has caused her to become Jeri-sama's favorite Pokemon, and is often engaged in rousing conversation about spirituality or science which goes completely over everyone else's heads.
Signature Move
Nirvana (Normal)
Bio: Being a cow from India, a Buddhist-populated country, the Dali Lama, Shoushi has studied with the greatest of meditation teachers and martial arts masters. By combining her meditative abilities with Tai-Chi stances learned from masters of the form, Shoushi has created a beneficial means of improving her whole self in the midst of battle. Going into a state that can be described as a cross between a Calm Mind and a Meditate, she takes a Tai-Chi stance which is generally representative of the battle at hand. Then, she focuses her energies in her body, and raises all her stats akin to the boost received from Ancient Power. This costs the energy of 2 Bulk Ups and a Long-term Agility and can be used once a battle.
BallFaststatus.png Jupiter
JerichiZangoose.png
"I smite thee."
Hidden Power [Flying]
Normal
Species:
Zangoose
Level:
5
Height:
4'3.2"
(1.3 m)
Weight:
88.8 lb
(40.3 kg)
Biography
Jupiter is an arrogant Zangoose. Born to a prestigious Pokemon breeder, Jupiter was a prized contest and battling Pokemon for many years, and has seen and won plenty of battles with his combined speed, strength, and move set. Upon my rise to Gym Leadership, Jupiter was given to me as a gift from his trainer, as he knew that I had been wanting to try using the mongoose, and the breeder was soon to retire. Although Jupiter has a strong bond with his trainer, he still wishes to battle, and has willingly come onto my team to fight along side me. Taking after his name, Jupiter has concocted a technique resembling the fabled bolts of Jupiter, but putting a spin on it to fit his physical fighting style.
Signature Move
Bolts of Jupiter (Various)
Using Normal energy to form the physical base of the attack, Jupiter summons up two thunderbolt-shaped projectiles. These bolts can be imbued with an type, as long as Jupiter has access to a physical attack of that type. They are then thrown at the foe, doing good physical damage equal to that of a Night Shade. Energy use is equal to that of a Night Shade and an Ember. Three uses per battle, no more than two uses of any one type of energy.
BallLuxurystatus.png Kumatora
JerichiTogekiss.png
"Don't you know I'm a princess?"
Hidden Power [Ice]
Normal Flying
Species:
Togekiss
Level:
5
Height:
4'11.1"
(1.5 m)
Weight:
83.8 lb
(38.0 kg)
Biography
Kumatora is the princess of a simple castle in the middle of a rural area. What she rules exactly is unclear, but her name is known all through the land. She was raised by strange group of mystical men, the Magypsies, who trained her to be a powerful Psychic. When the Pig-Masks came knocking on her castle door, she was the first to fight back, soon teaming up with a ragtag group of citizens to take down the Pig-Mask army. Kumatora is a master of PSI, a strange psychic technique, from which she developed some interesting attacks. Though her signature move, PK Starstorm, is her favorite attack, she couldn't quite find a way to make it work in the ASB, so she's opted for a potent alternative.
Signature Move
Brainshock Ω (Psychic)
Kumatora concentrates for a moment before sending forth waves of Psychic energy in the form of interlocking golden rings. These rings are visually disorienting and somewhat distracting, potentially distracting the foe and disrupting their current action. The waves also assault the foe's mind directly, dealing good damage. Due to the disorienting nature of this technique, there is a 20% chance the foe will be confused. This attack uses solid energy.
BallTimerstatus.png Clockwork
JerichiGirafarig.png
"Colkcwork Colockwork Cockwork."
Hidden Power [Dark]
Normal Psychic
Species:
Girafarig
Level:
5
Height:
4'11.1"
(1.5 m)
Weight:
91.5 lb
(41.5 kg)
Biography
Clockwerk Cowlkwork Blockwprl Cockwork Clockwork is a creature of habit. Every day, she does the same thing the same way at the same time. One thing she really enjoys is that what keeps her in time, clocks, and both her punctuality and fascination with times earned her the name "Clockwork". However, being a Girafarig, she's a bit two-faced, and sometimes throws her habit and consistency out the window.
Signature Move
Overclocked (Psychic/Dark)
Clockwork sends her mind into overdrive, allowing the primitive id of her tail's brain to link with her Psychic mind. Using the extra processing power, she triggers a heighten conscious state, sending her mind into a frenzy. From this point, she can either direct it in one of two ways depending on how it's ordered, allowing her Ego to take control to perform a series of intense bursts of Psychic energy or allow her Id to take over, sending her into a rage in which she unleashes all her Dark energy in huge flares and a violent physical thrashing. Both the Ego (Psychic) and Id (Dark) versions do the damage and energy of a fully realized Outrage. This attack may only be used once a battle regardless of the version used. This attack leaves Clockwork tired and unable to use Psychic moves the following round due to needing time for her mind to readjust.
BallNeststatus.png Juno
JerichiKangaskhan.png
"One day, you will grow to be strong."
Hidden Power [Flying]
Normal
Species:
Kangaskhan
Level:
5
Height:
7'2.6"
(2.2 m)
Weight:
176.4 lb
(80.0 kg)
@Kangaskhanite
Biography
Named after the Roman goddess of women and marriage, Juno displays a personality much like her namesake. Just like the goddess, she shows great contempt for Zeus, though she's had no romantic involvement with the Zangoose, she does show a great deal of jealousy towards him and constantly strives to show him up, often seeking vengeance when outdone. Despite this rather bitter nature, Juno puts one thing above all of this, her son, dubbed Heracles (even if he's technically not her son, but the spawn of Zeus and some other innocent Kangaskhan he seduced). Despite her adoption of Herc, she still treats him as if she had given birth to him. Since taking him into her pouch, she's trained him extensively in the secrets of Kangaskhan battling. With the discovery of Mega Evolution, Herc is now quite capable of fighting alongside his mother, allowing them to develop advanced tactics to coordinate between the two.
Signature Move
>throw baby (Various)
Twice per battle, Juno can charge the energy of a physical attack of heavy damage or less into her son and then throw him at the target. While flying through the air, Herc will execute the attack at full strength, performing the attack remotely. Attacks performed this way can only be done while Mega Evolved and will cost 25% more energy. Juno can follow up with a subsequent attack, but will not perform more than one attack before she's been reunited with Herc. Herc and Juno will reunite automatically at the end of the round, provided both are able to move.
BallDuskstatus.png Khronos
JerichiNoctowl.png
"..."
Hidden Power [Grass]
Normal Flying
Species:
Noctowl
Level:
5
Height:
5'3.0"
(1.6 m)
Weight:
89.9 lb
(40.8 kg)
Biography
Khronos, as most Noctowl are, is a very serious, silent and stoic Pokémon. He frequently sits unmoving in deep thought, though the nature of Khronos’ thought is a mystery. He blocks out all other Pokémon, and even my Psychic Pokémon can’t penetrate the strange barrier he’s set up in his mind. Once in battle, this barrier seems to disappear, but Khronos has such intense focus that it completely rids his mind of other thoughts. Having taken a Greek name like some of his teammates, he is considered part of the Olympians, and is considered by the others to be very powerful, having earned the name of the leader of the Titans. Having focused on his powers and trained extensively, Khronos displays abilities beyond those of his species.
Signature Move
Athena's Wisdom (Psychic)
Khronos is familiar with Psychic abilities and has significantly more Psychic energy than others of his species, but is unable to perform Dark attacks.
BallHeavystatus.png Laxxy
JerichiSnorlax.png
"Zzzzz..."
Hidden Power [Fighting]
Normal
Species:
Snorlax
Level:
6
Height:
6'10.7"
(2.1 m)
Weight:
1014.1 lb
(460.0 kg)
Biography
Laxxy is your run of the mill Snorlax, which is surprising, considering my otherwise strange squad. He also wears his signature blue star nightcap, never going anywhere without it.
Signature Move
Stomp Stomp Stomp (Normal)
Laxxy likes to stomp things sometimes. Now, Laxxy can use Stomp.
BallLevelstatus.png Aeather
JerichiVolbeat.png
"Take flight!"
Hidden Power [Water]
Bug Electric
Species:
Volbeat
Level:
5
Height:
2'3.6"
(0.7 m)
Weight:
39.0 lb
(17.7 kg)
Biography
As a young Volbeat, Aeather had a strange mutation which caused his wings to be of abnormal size and caused him to grow a small pair of auxiliary wings. However, as he grew, he began to grown into the larger wings, and they eventually became more proportional to his size. The auxiliary wings also have become useless as they are now are small in proportion to his body and don’t particularly serve a purpose any longer. While his title as God of the Upper Air may be a little further obscured, he’s found another expertise through battling. Being a Volbeat, he is able to produce limited amounts of Electrical energy, to which he has become partial. Not naturally being a Pokémon that produces electricity, however; he shares very little of the qualities of an Electric and cannot use many electrical attacks without taxing his body of its negative charge. Expressing a desire to use electrical attacks more fully, Aeather met with Zapster, who trained him in the art of shocking things. After extensive sessions in the Kanto Power Plant and a risky battle with a certain legendary bird, Aeather has begun to take on the characteristics of Electric Pokémon. Now, with a Jacob’s Ladder-style current flowing along his antennas, it’s safe to say he has achieved his goal.
Signature Move
Lightning Bug (Electric)
Aeather is now considered Bug/Electric type and gains all weaknesses and resistances associated with it, excepting a Flying Resistance due to his Buggy nature. Additionally, through his extensive training, he learned how to use the move Zap Cannon.
BallUltrastatus.png Gangan
JerichiChimecho.png
"GANGAN! *Hyper Beam*"
Hidden Power [Fighting]
Psychic
Species:
Chimecho
Level:
5
Height:
4'3.2"
(0.6 m)
Weight:
2.2 lb
(1.0 kg)
Biography
Gangan's had a pretty storied history in the ASB. As one of the first to join my squad upon TL2, she's been around for quite a few years, bumming around the TO and shooting at people's heads with her signature Hyper Beam that she learned from a group of Remoraid when acting as a chruchbell. Despite her rather cute demeanor and cheerful appearance, she's actually kind of a jerk and rather aggressive; cross her and you might get your head blown off!
Signature Move
Gangan the Hyper Beaming Chimecho (Normal)
Gangan can use Hyper Beam. Due to her light frame and floatiness, the force of the attack is enough to propel her around the arena and can be used as way for her to move about. Her speed and distance depend on the charge of the beam; a QC Hyper Beam will push her back a couple yards, while a FC Hyper Beam could blast her across the arena. She does risk suffering some minor recoil from bumping into walls or objects, but she's generally careful enough to avoid them.
BallGreatstatus.png Dr. Mime
JerichiMr. Mime.png
"Ready for your checkup?"
Hidden Power [Dark]
Psychic
Species:
Mr. Mime
Level:
5
Height:
4'3.2"
(1.3 m)
Weight:
120.2 lb
(54.5 kg)
Biography
Though still the world-acclaimed doctor and inventor of Barried Pills™, Dr. Mime has begun to look into some more… alternative medicine. While he still practices his typical doctorly techniques, he’s added a few more Eastern remedies to his list of remedies. Among those remedies is acupuncture, a Chinese practice that serves to regulate chi and help relax muscles. Much like he developed Barried Pills, he's found a new psychic equivalent to the conventional needles which are more effective due to their mentally-affecting properties. Typically, they help to relax the patient's mind as well as their body, but Dr. Mime has found a way to use them in battle as well...
Signature Move
Psychopuncture (Psychic)
Dr. Mime generates a handful of Psychic needles. Using his doctorly prowess, he can either target the foe in one of two ways - focusing on one pressure point or spreading it across multiple pressure points. When the needles are focused on one pressure point, the associated limb or bodily area will become numb, effectively causing heavy limited area paralysis in that area, as well as making attacks targeted there slightly more potent due to the sore spot (a la Crush Claw). This paralysis will wear off almost immediately when hit by an attack of the strength of a Psybeam or over, however, and can be eliminated with a mentally-boosting attack (e.g. Calm Mind or Psych Up). Spreading the attack across multiple pressure points will inflict what amounts to full-body, moderate paralysis. While this is far less crippling than full-body heavy paralysis, it does cause a drop in speed and for the Pokemon to lock up on occasion, though far less than normal paralysis. This paralysis, however, is far more resilient than normal paralysis and will take twice the damage inflicted for it to wear off. This attack takes twice the energy of a Thunder Wave and does minor Psychic damage. This move may be used twice per match.
BallHeavystatus.png Ares
JerichiMarowak.png
"Go Go Paganism!"
Hidden Power [Electric]
Ground
Species:
Marowak
Level:
5
Height:
3'3.4"
(1.0 m)
Weight:
99.2 lb
(45.0 kg)
Biography
After what can only be considered an extended cosplay stint and more than a few failed weapon modifications, Ares has finally given up on all his proposals, deciding to stick with his old sig, especially after its usefulness in the fight against Jesus (the Magmar).
Signature Move
Brandish (Ground)
From his many alleged battles with the Pig Solders, Ares has developed an ability which he used to take out multiple enemies at once. First, he charges his bone with Ground energy. Secondly, he swipes it through the air with considerable force, creating a shockwave of Ground energy which travels forward at a quick pace. The arc is fairly large, and while far from impossible to dodge, its speed and size makes it difficult to evade. Also, due to the nature of the wave, it can easily hit two Pokémon in Double Battles. The attack does about the damage of an Air Cutter, and takes slightly more energy than one due to the sheer force needed to execute it.
BallDuskstatus.png Hades
JerichiSableye.png
"Kekekeke..."
Hidden Power [Dark]
Dark Ghost
Species:
Sableye
Level:
5
Height:
1'7.7"
(0.5 m)
Weight:
24.3 lb
(11.0 kg)
Biography
A staple of my squad since my early ASB days, this dusty-colored Sableye has had quite a few identities over the years. Through all of them, one thing has stayed consistent: Scherz is a mischevious, curious and scheming. He's always cooking up a new way to trick his foes and manipulate them through fear and confusion. His newest sig plays off those specialties, seeking to spook the foe as well as target those of a more pugilistic persuasion.
Signature Move
Haunting Refrain (Ghost)
Using considerable energy, Scherzando creates projections of Ghost energy in the shape of strange ghouls and frightening ghosts. He sics these projections on the foe, which proceed to swirl around them. These projections issue a strange mental force, creating echoing cackles, haunting screams and piercing shrieks all in the foe's head. After a few moments, all the projections rush the foe, dealing solid damage. This attack is particularly frightening, intimidating most foes and discouraging them from attacking. Pokémon with particularly vulnerable minds weak to mental infiltration and manipulation (that is, Fighting-types) will take Super-effective damage from this attack. This attack may be only used twice per battle.
BallGreatstatus.png Ka-wai
JerichiBlastoise.png
"Aloha!"
Hidden Power [Electric]
Water
Species:
Blastoise
Level:
5
Height:
5'3.0"
(1.6 m)
Weight:
188.5 lb
(85.5 kg)
@Blastinite
Biography
Ka-wai is your typical tropical turtle. Hailing from the land of leis, volcanoes, and Lilo & Stitch, Ka-wai's Polynesian flavor and style and his astounding surfing ability draw in admirers of both genders like tourists to a gift store holding a half-off sale on all novelty "handcrafted driftwood" sculptures. Despite the assumptions by the various Japanese girls that he attracts with his surfing, his name does not, in fact, mean "cute" in Japanese. Actually, it means "water" in Hawaiian. If you suspect otherwise, you're either a Japanese girl or wish you were. Recently, he decided to leave his home of sun, sand and surf to have a go at competitive battling alongside me and my Motley Krew. Always toting his signature blue-tinted sunglasses, Ka-wai uses his surfing prowess and diverse moveset to send his opponents for a spin.
Signature Move
Belly Flop (Water)
Ka-wai coats his chest with a layer of Water energy, charging, jumping and landing on his foe. This attack is effectively a Water-typed Double-Edge, using the same energy and dealing the same amount of damage, but deals slightly less recoil than Double-Edge due to Ka-wai's protective shell. However, his shell does not do well under repeated stress, and he can only use this attack once every five rounds.
BallQuickstatus.png Atlas
JerichiMachamp.png
"Godspeed."
Hidden Power [Fighting]
Fighting
Species:
Machamp
Level:
5
Height:
5'3.0"
(1.6 m)
Weight:
286.6 lb
(130.0 kg)
Biography
Upon evolution, Hermes has undergone a name change to better fit his newfound strength and bulk. Because of his gain in muscle mass and arms, he's shifted his focus away from speed and more towards precision and fancy moves. His new sig reflects this.
Signature Move
Mercury Mash (Typeless)
Atlas gathers energy in one, two, three or all of his hands, and then stabs the air (or foe) with the energy, sending forth a high-speed wave of typeless energy to hit the target. He can use just one hand, dealing decent damage for slightly greater energy, or all four for heavy damage for slightly higher energy (two = good damage/energy, three = considerable damage/energy). With each added fist, charge time increases slightly, to where a full, four-fisted attack would take 2-3 seconds, where a single fist attack would take only 1. Atlas has given up learning Bullet Punch in favor of learning this signature move, and also refuses to learn Power Trick and Thief, as he fights fair. Three uses per battle.
BallMoonstatus.png Astrum
JerichiDrifblim.png
"Luma-lee, Luma-bop!"
Hidden Power [Dark]
Ghost Flying
Species:
Drifblim
Level:
5
Height:
3'11.2"
(1.2 m)
Weight:
33.1 lb
(15.0 kg)
Biography
During the third great Super Smash Bros. crossover of 2007 in which Nintendo breaks down their series continuities for a period, Astrum managed to find himself in the Mushroom Kingdom. After multiple Pokeball releases, he began to warm up to the place, and eventually found himself taking an extended visit in the fair kingdom. However, when Bowser got bored and decided to lift Peach's Castle into the sky again, he got taken along with it. After a while, he met the cheery star beings, the Lumas, and learned about the ways of the stars. Sharing similar biology, he became able to use some of the strange abilities the Lumas could, including how to make and utilize his own Launch Star. Through practice and refinement, Astrum managed to simplify the ability to be used efficiently and effectively in battles.
Signature Move
Launch Star (Ghost/Flying)
Using his most malleable energy type, Ghost, Astrum forms 2 star-shapes around him, one smaller one around his lower body and one larger one around his rotund main body. Then, with a quick spin, he uses the energy from the stars to propel himself forward at considerable speeds, with the energy enveloping his head in a manner similar to Skull Bash. When in flight, he has a good deal of control over his direction, but he can only turn in fairly large arcs, and sharp turns are extremely difficult to achieve and commonly slow him down. Because of this, the attack is somewhat easier to dodge, but the speed at what it is executed (akin to that of a short-term Agility) makes the time frame for dodging shorter. This attack does the damage and takes the energy of a Skull Bash.
BallUltrastatus.png Mons
JerichiDugtrio.png
"Winner of 8" vs. 40' showdown."
Hidden Power [Grass]
Ground
Species:
Dugtrio
Level:
5
Height:
2'3.6"
(.7 m)
Weight:
73.4 lb
(33.3 kg)
Biography
Known for many things as a Diglett, being both the cute miner's hat Diglett that was the subject of a popular drawing, and the Diglett that beat an Onix in the battle of "8 inches vs. 30 feet", Mons has experienced quite a lot in his fairly short lifetime. Upon his evolution, Mons adopted two companions, Olympus and Everest, named appropriately after two legendary mountains. Though they're still collectively referred to as "Mons," they all have vastly different personalities. Mons is fairly chipper and excitable, and despite his surprising amount of experience, he has a tendency to act naive. Olympus is rather cocky and competitive, and will generally stop at nothing to accomplish what he strives for, provided he doesn't faint in the process. Everest is stoic and pensive, and even though he is the quietest of the trio, he packs just as much punch in the end.
Signature Move
Grave (Rock)
Mons pounds against the ground, calling a rock up from below that hits the foe from beneath before sinking back into the ground, quickly followed by a ring of jagged rocks which enclose the foe and smack them around a bit. This technique locks them in a circle of rocks much like Rock Tomb, but the resulting tomb is somewhat less sturdy and the rocks, being rather thin slabs, are a little easier to break. This attack does solid damage and while it may vary slightly in energy use depending on the size of the foe, it typically costs significant energy.
BallUltrastatus.png Spalding
JerichiElectivire.png
"Buzzap!"
Hidden Power [Ice]
Electric
Species:
Electivire
Level:
5
Height:
5'10.9"
(1.8 m)
Weight:
305.6 lb
(138.6 kg)
Biography
Spalding's always been sort of an outlier on my squad. I've never really been a huge fan of the Electabuzz line, but out of the need for an Electric type, he filled the role quite well. He's been quite a few different things over the years, including Penn Jilette, Jake of Jake and Amir and even Zeus for a short while. As such, his personality has always been a bit hard to pin down, but he's always been pretty jolly though a little arrogant and confrontational. During his short-lived role as Zeus in my Seventeen Gym test run, he picked up a pretty good sig and he decided to stick with it.
Signature Move
Bolts of Zeus (Electric/Steel)
Zeus forms a bolt-shaped projectile from a good amount of Steel energy and then electrifies it with light Electric energy. The projectile is relatively solid, allowing it to easily break through Light Screen. Upon contact with the foe, it bursts into tiny shards and releases its charge, dealing good Electric damage and light Steel damage. These shards are rather thin and pointed, getting easily caught in skin, fur or hides, acting as conductors. If a Ground Pokémon has been stuck with these shards, they will take 75% damage from Electric attacks as the moves are channeled directly into their bodies. All additional modifiers for secondary types, SCs and sigs will calculate as normal.
BallFaststatus.png Brayburn
JerichiMagmortar.png
"*foosh*"
Hidden Power [Grass]
Fire
Species:
Magmortar
Level:
5
Height:
5'3.0"
(1.6 m)
Weight:
149.9 lb
(68.0 kg)
Biography
Brayburn has always been the second half of my Fire and Electric duo, acting somewhat as the subordinate to Spalding's rough-and-tumble style. Just like his Electivire partner in crime, he's had quite a few faces over the years, but one thing has remained constant - he's always had a good sig move. Unlike Spalding, the technique he picked up as a Magmar has benefited him greatly, and despite not being a magician anymore, he still gets quite a bit of use from his illusion technique.
Signature Move
Magic Flare (Fire)
Utilizing his ability to make flames magically appear, Teller releases a small, compressed flame, which he has limited control over and can change the direction of for small amount of energy. When the flame touches the enemy, it will immediately erupt into a pillar of flames in the opposite direction to which they are moving, pushing them away and inflicting damage equal to a Flamethrower. Larger, sturdier Pokemon will generally not be deterred by the flame, and smaller Pokemon will generally be stopped short, but an average-sized Pokemon (around the size of Teller himself) will usually be pushed back slightly, but not completely stopped. This attack has 10% chance of burn, uses the energy of a Flamethrower and 2 Embers. Directing it also takes minor energy equivalent to an Ember for every 10 seconds it is under Teller’s control.
BallTimerstatus.png Antonio
JerichiSlowking.png
"¡Fabuloso!"
Hidden Power [Rock]
Water
Species:
Slowking
Level:
5
Height:
6'6.7"
(2.0 m)
Weight:
175.3 lb
(79.5 kg)
Biography
Antonio is an interesting addition to my squad. Ever since I caught him Antonio has long been a FABULOUS addition to my squad, using his Psychic prowess to net me a fair few wins - with style. Antonio is a Slowqueen and is quite proud of it and will rarely pass up a chance to show it. As such, he developed a signature that is about as fabulous as you can get: summoning a rainbow in the middle of the field.
Signature Move
Arco Iris (Water/Psychic)
Antonio sprays a good amount of Water into the air, filling it with atomized particles of water which hang about the field, shimmering. They catch the light, generating a rainbow. This signature produces effects similar to Water Pledge when combined with Fire Pledge, increasing the chances for secondary effects slightly for Antonio and his allies for the next five rounds. This technique can be used once per battle and costs good energy.
BallDivestatus.png Crysta
JerichiQuagsire.png
"Quag!"
Hidden Power [Grass]
Water Ground
Species:
Quagsire
Level:
5
Height:
4'7.1"
(1.4 m)
Weight:
165.3 lb
(75.0 kg)
Biography
Hatched as a tiny pink Wooper from a mysterious egg in the land of Fizzy Bubbles, Crysta has been a faithful companion to both Tetsu and her current trainer in her stints as an adventurer and battler. After a few years of traversing Fizzy Bubbles with Tetsu, she was given to me for a tour in the ASB by the boy, hoping to give her the battling experience he couldn't provide for her, and while she still adventures with her original trainer from time to time, she has spent a good bit of the last year or so training to battle. Though aloof on the outside, Crysta is a very motherly and caring creature, but her knack for tactics has thrown her into the arena. Since she comes from the land of Fizzy Bubbles, a strange place where Pokemon can learn techniques they otherwise cannot, she has a few tricks up her sleeve others of her species don't.
Signature Move
Bubbly (Water)
Crysta can use Bubblebeam, Aqua Jet and Sweet Scent, but has forgotten how to use Amnesia (ironically), Mud Sport, Mist, and Secret Power.
BallHeavystatus.png Rocky II
JerichiSteelix.png
"Rocky II: Revenge of the Flying Steelix"
Hidden Power [Flying]
Steel Ground
Species:
Steelix
Level:
5
Height:
30'2.2"
(9.2 m)
Weight:
881.8 lb
(400.0 kg)
Biography
Descendant from the famous flying Onix himself, Rocky has had a lot to live up to. Feeling compelled to fly himself, he trained quite a while to manipulate his magnetic field in order to soar into the skies... but soon found that that just wasn't going to happen. Through all of this, he built up quite a lot of electrical charge but found he didn't have much use for it. As such, he refocused his training to weaponize his electric charge, teaching himself a useful new attack in the process.
Signature Move
Magnets, How Do They Work? (Electric)
Rocky's days as a Flying Steelix are long over, but he decided to do something with all that leftover charge. As a result, he has learned Thunderbolt.
BallFriendstatus.png Lirio
JerichiLudicolo.png
"El Hombre Del Oeste"
Hidden Power [Psychic]
Water Grass
Species:
Ludicolo
Level:
5
Height:
4'11.1"
(1.5 m)
Weight:
121.3 lb
(55.0 kg)
Biography
Lirio is an exotic man from exotic lands, hailing from an oasis smack dab in the middle of the Mojave Desert. As a young Lombre, he lead a rough-and-tumble life, roaming the desert and protecting his turf from outsiders and scheming invaders. In his wild days, he was known as the "Hombre of the West", somewhat of a local legend among wary travelers who'd stumble upon the oasis only to get a face full of Bullet Seeds. For a long time, he went by this nickname, trying to maintain his outlaw image, but in recent years he's become much more open and jovial, even going so far as to open a Mexican tiki bar at his old watering hole. Now a days, he goes by his birthname, Juan Marcos Lirio Concepción Alverez, or just Lirio. Though his Wild West days are long over, he still has one trick up his sleeve that he's brought to the battlefield.
Signature Move
Mexican Standoff (Grass)
Lirio waits for the foe to make a move, either moving from place to place or beginning to execute a technique, gathering a good amount of Grass energy while he waits. When they begin their move, he shoots a highly concentrated bullet of Grass energy at a vulnerable point which would cause their move to fail. Though the move only deals moderate damage, its targeting of a vulnerable point causes a great shock to the target, likely causing their move to fail. Since Lirio aims at a vulnerable spot, there is also a 50% chance that it will leave a sore spot behind, a la Crush Claw. This move can be used twice per battle.
BallPremierstatus.png Snowy
JerichiSnorunt.png
"Sno, sno!"
Hidden Power [None]
Ice
Species:
Snorunt
Level:
5
Height:
2'3.6"
(0.7 m)
Weight:
37.0 lb
(16.8 kg)
Biography
Snowball 9, better known by his nickname “Snowy”, belonged to Tetsu, a trainer adventuring in the distant land of Fizzy Bubbles. Originally born to a pair of Glalie living in the mountains of this vast region, he was lost to them before he even hatched in a terrible avalanche, killing both of them and leaving him to freeze. A kind pair of mountain-dwellers stumbled upon his egg buried in the snow, taking him in and raising him as their own. Their only son, Rigar, bonded closely with the Snow Hat Pokémon, eventually taking him as his first Pokémon to start his journey through the land of Fizzy Bubbles. However, when he died about a year later in a freak accident involving a stampede of Piloswine, Snowy was left in the hands of Rigar’s parents once again. However, with his trainer and friend now dead, he spent his days in Rigar’s bedroom, watching the blizzards outside, aside from the occasional trip down the mountain with Rigar’s parents. He continued this way until one day a young boy showed up on their doorstep. He seemed confused and displaced, and could not seem to explain how he had ended up on this mountain. He was also without any Pokémon, and Rigar’s parents offered to guide him off the mountain. The only Pokémon the couple had to protect them were Snowy, Rigar’s only other Pokémon, a small Swablu, and a small Smoochum who wasn’t much of a battler, so he and the bird accompanied them down the mountain, and after quite a trek fending off a few wild Sneasels, they managed to make it to the bottom relatively unharmed. During this time, Snowy and the boy, who he later learned to be Tetsu, began to form a bond, as Snowy saw a lot of his old trainer in this new boy, and by the time they reached the bottom, they were nearly inseparable. Therefore, the couple granted Tetsu Rigar’s former Pokémon to start his journey. From that point forward, the two of them traveled all over the vast land of FB, from rolling fields to spooky mansions to boiling volcanoes and tropical islands. During this whole journey, Snowy grew to be a very strong Pokémon, even hitting the coveted status of level 100. He also learned many techniques others of his kind aren’t familiar with, giving him exotic powers he could use to his advantage. After a while, however, Tetsu decided to discontinue his adventures in hopes of some more competitive battling, and has left Snowy in my hands to train him in the ways of the ASB. Since then, he has picked up some of the remaining techniques that he didn’t learn in FB, but also focused on some of his stranger moves otherwise not able to be learned by a Snorunt, keeping them for use in the ASB.
Signature Move
Snowball's Chance (???)
Over his years in the land of Fizzy Bubbles, Snowy has learned many attacks, and has retained the following from his days of adventuring: Bubblebeam, Hyper Beam, Giga Drain, Ice Punch, Payback, Swords Dance, Tri-Attack, Thunder Wave, Thunderbolt. However, he never learned or forgot the following because of this: Attract, Avalanche, Body Slam, Captivate, Hidden Power, Façade, Flash, Frustration, Protect, Secret Power, Snore, Spite, Substitute, Toxic. However, since he was trained to level 100 as a Snorunt, he is also unable to evolve into Glalie.
BallPremierstatus.png Nimbus
JerichiAltaria.png
"Coo... Coo..."
Hidden Power [Rock]
Dragon Flying
Species:
Altaria
Level:
5
Height:
3'7.3"
(1.1 m)
Weight:
45.4 lb
(20.6 kg)
Biography
Pangea is very much a relic, and his age shows. Although he find it in himself to crank his body back up to full working speed for the occasional battle, he often lazes around lethargically, his thick, rocky joints grinding and his sharp, crystalline leave jangling as he slowly ambles about. He, however, is significantly different from other Torterra; his age, patience and a certain convenient event brought him a quality few other Torterra possess - a rock-hard carapace, solidified (yet still thriving and verdant) plant-life and a particularly keen control over the mineral. His story is one that spans quite a time for the typical Pokémon, starting, as one would assume, in his days as a Turtwig.

As most healthy Tiny Leaf Pokémon do, Pangea started his life around a silt-rich stream, absorbing all the fortifying minerals and developing a healthy and firm hide. His competitive spirit, however, soon took the reigns, as he tried to get the best and hardest shell of all his Turtwig brethren. He sure to maintain a moist and sturdy shell, often gorging himself on the stream's abundant water in order to supply it with the minerals it needs. Even with all this water, he still thought that he needed a further competitive edge, and finding that rainy days provided the best water due to the significant amount of silt and sediment washed from upstream. Even during the most violent of rainstorms would the little Turtwig be out by the riverside, lapping up all his stomach could hold in order to beat out the other Turtwig, but one of these days proved to be unfortunate for the little Grass-type. One day, a massive mudslide swept him away from beside the stream, whisking him miles downstream before catching him inbetween a rock and a hardplace, quite literally, buried in hard, rocky mud. While in most situations, he would have probably died from the pressure and lack of food or water, the conditions were just right for the little Turtwig, as his nutrient-enriched shell held up well even with the dirt pressing down upon him, and he could get just enough of his face and leaves exposed to the sun and the fairly frequent rains that he managed to reside in his little trapped state. Eventually, he managed to free himself from his muddy prison, but came out finding that his shell was even harder now with the accumulation of mud. This experience soon was turned into a ritual: Turtwig would bury himself among the compacted mud, sometimes for weeks on end. Once he eventually evolved, his shell of soil became rocky and firm, almost like sandstone, and his mud regiments only became more intensive. He also began to train with rocks, finding his increased durability and girth to benefit him when dealing with boulders, and he found himself able to manipulate them with great ease. Right before his final evolution, he took on one more, extreme test to further firm his already compressed and hardened hide. After some extreme photosynthesis to build up enough sugar to last him weeks, he wandered deep into a cave not far from a lake. The Grotle found a spot under a dripping stalactite and then proceeded to bury himself in the hard ground, letting the extremely rich water drip onto him. For the first few days, he simply sat there patiently, but his body slowly began to go into a sort of hibernation, eventually causing him to lay unconscious under the dripping water, essentially becoming a stalagmite. For three months, his body was slowly crystallized, his shell and leaves had hardened and practically petrified. Once he finally awoke, he found himself stuck beneath a mass of accumulated minerals, and with all his strength, tried to force himself from the hole. The first push proved unsuccessful, as well as the second, third and even forth, but on his fifth - and possibly final try - he exerted every ounce of energy he had, and managed to break free. This intense release of energy and extreme effort coupled with the jumpstart of his bodily processes coming out of the psuedo-coma triggered spontaneous evolution. His body, which was now encased in crystal and stone, inexplicably merged with the sediment in the spontanious alteration of the DNA in the process of evolution, effectively overwriting the Ground-type attributes he would have otherwise gained in his final form with those far more reminicent of that of the Rock-type. Ever since, he's been stoic and rocky, much like his newly acquired type, but, with a bit further training, has shown himself to be just as skilled with Rocks as any natural Rock-type. His transformation has also inspiried poetry, which is as follows: Mineral Water Drink, Turtwig, be solid Hark, a Plant and Rock! ~~ There once was a 'twig who got in a lock In the hardest shell ever he put great stock He drank and drank And in mud he sank Until he turn'd into a rock!

Signature Move
??? (???)
Pangea is considered Grass/Rock type with all associated weaknesses and resistances. He has also learned how to use Head Smash and Power Gem; however, he has forgotten how to use Sand Tomb, Amnesia and Earthquake because of it, and use of Synthesis has become impossible due to the overly reflective foliage he has developed. Solar Beam takes a couple seconds more to charge since it's not as easy to absorb sunlight.
BallNeststatus.png Pangea
JerichiTorterra.png
"Petrifying!"
Hidden Power [Fighting]
Grass Rock
Species:
Torterra
Level:
5
Height:
7'2.6"
(2.2 m)
Weight:
683.4 lb
(310.0 kg)
Biography
Signature Move
Petrified Wood (Grass/Rock)
BallDreamstatus.png Dorothy
JerichiRapidash.png
"GLAYMES!"
Hidden Power [Ground]
Fire
Species:
Rapidash
Level:
5
Height:
5'6.9"
(1.7 m)
Weight:
209.4 lb
(95.0 kg)
Biography
Dorothy is the epitome of gay. Taking his name from the phrase "friend of Dorothy", a somewhat outdated euphemism for homosexuality, Dorothy wears his name proudly, gushing rainbows and warbling musical numbers. He is so insistent on portraying his homosexuality, he has taken his gay pride to a whole new level, ingesting a myriad of colorful chemicals that cause his flames to burn in a rainbow of colors. Employing these beautiful, rainbowy flames, he has developed an attack that makes you OPEN YOUR EYES

I SEE YOUR EYES ARE OPEN WEAR NO DISGUISE FOR ME COME INTO THE OPEN WHEN IT'S COLD, OUTSIDE AND I'M HERE IN VAIN HOLD ON, TO THE NIGHT THERE WILL BE NO SHAME ALWAYS I WANT TO BE WITH YOU AND MAKE BELIEVE WITH YOU AND LIVE IN

Signature Move
HARMONY HARMONY OH LOVE (Fire)
Though Dorothy has rid himself of some of the questionably useful effects of his GLAYMES, he still retains the FABULOUS rainbow effect in his mane and his attacks. Now, however, he has decided to apply his GLAYMES differently, using them to fuel a move inspired by Robot Unicorn Attack (of course). First, Dorothy revs up his GLAYMES a bit, making them hotter and more intense. Then, using his special ability to create trails of flames, he creates a boost of rainbowy fire that sends him forwards at a high speed, charging the foe in a GLAYZE OF GLORY. The sheer force of this attack allows him to penetrate most defensive techniques (save for only the most sturdy, like Protect and Safeguard), dealing heavy damage and having a 30% chance of causing a burn. This move counts as a two-move combo and takes the energy of a Flare Blitz Flamer Blitz and a Will-o-Wisp Willie Wisp. It can be used once per battle.
BallHeavystatus.png Moimari
JerichiEmpoleon.png
"Hang Five!"
Hidden Power [Ground]
Water Steel
Species:
Empoleon
Level:
5
Height:
5'6.9"
(1.7 m)
Weight:
186.3 lb
(84.5 kg)
Biography
Moimaru is a good friend of Ka-wai, surfing with him on the beaches of Hawaii as a Prinplup. Recently, he has come to me to join his friend in the battling arena, deciding to abandon the surfing scene for a bit of a change of scenery. Much like his buddy, Moimaru shares a love of the ocean, and takes his name from the Hawaiian language as well, his name meaning "King Bird", and even has a pair of tinted glasses, though his are gray instead of blue. Ka-wai, who has always been slightly superior at hanging ten, has driven him to practice his surfing in the strangest of places, even when there isn't enough water to generate a proper wave. As such, he's learned a few techniques to help rock the water a bit to build up a nice surf.
Signature Move
Tropical Storm (Flying)
Moimaru can use Twister and Hurricane and has Flying energy equivalent to his Ice energy. He has not learned Hydro Cannon or Toxic.
BallFriendstatus.png Champingon
JerichiBreloom.png
"Que riche!"
Hidden Power [Electric]
Grass Fighting
Species:
Breloom
Level:
5
Height:
3'11.2"
(1.2 m)
Weight:
86.4 lb
(39.2 kg)
Biography
Champignon, or Champ for short (pronounced like the first syllable in "Shampoo"), is a pretty hot 'shroom, and an accomplished chef. His skills in the kitchen are world renounced. His flavors are spectacular and spicy, and heat is his specialty.
Signature Move
Sauté Smash (Grass/Fire)
Absorbing energy from the sun, Champignon sets his chlorophyll into overdrive, processing a significant amount of energy into a hot and spicy chemical. He then gathers the energy and the chemical into his fist, which causes a chemical reaction that sets the surface of his hand ablaze shortly. Then, he throws a quick, stretchy punch, hitting the foe with a searing fist. Though this attack technically uses Grass energy, it does Fire damage, and has a 30% chance of causing a burn. Although similar to a Fire Punch, it's much less about fire and much more about extreme heat. This allows it to go a little further, and while it won't always leave a burn, it will burn off feathers and fur, possibly making it difficult for birds to fly or making certain spots uncomfortable. This attack uses the energy of a Fire Punch and a half and does the damage of a Fire Punch, and usually takes about 5 seconds to charge in normal Sunlight, becoming much faster (2 seconds) in Sun and much slower (10 seconds) in Rain, Hail or low light.
BallFriendstatus.png Djinn
JerichiFlygon.png
"تعالوا"
Hidden Power [Electric]
Ground Dragon
Species:
Flygon
Level:
5
Height:
6'6.7"
(2.0 m)
Weight:
180.8 lb
(82.0 kg)
Biography
Djinn hails from a long line of legendary Flygon that act as guardians of the mysterious tomb located on Route 111 in Hoenn. The exact origin of this Flygon lineage is unknown, but according to legend, they were bred by the ancient peoples that inhabited Hoenn long ago to protect those who lived among the desert's churning sands. It is said that this troupe of Flygons was instrumental in combating the legendary Golems and subduing them. Djinn has long been privy to a special attack said to have been developed eons before by his ancestors that was used to fend off the advances of the golems, using the power of the desert.
Signature Move
Haboob (Ground)
Djinn sends forth a huge, forceful, high-pressure blast of sand. This sand is extremely gritty and can cause contact burns, with about a 30% chance of it occurring. The amount of heat the sand generates causes it to work well against Ice moves, effectively countering many by melting them mid-attack. This attack does significant damage and uses high energy and can only be used twice a battle.
BallDivestatus.png Syzygy
JerichiFroslass.png
"Fate is in my hands..."
Hidden Power [Fighting]
Ice Ghost
Species:
Froslass
Level:
5
Height:
4'3.2"
(1.3 m)
Weight:
58.6 lb
(26.6 kg)
Biography
Syzygy has always been a fortunate creature, born to the same clan of Glalie as my other faithful Snorunt, Snowball 9. Her name, deriving from the proper term for the alignment of heavenly bodies, both refers to said event, which occurred on the day of her hatching, and her general fortune, which is typically associated with a planetary alignment. As a Snorunt, she was always followed by good luck and when attending the houses of mountain-dwellers hoping to gain the fortune brought about by visits from the creatures, she would always have some great occurrence follow her. One village she frequented heralded her as a heroine, giving her a necklace formed from a Dawn Stone fragment encased in glass. Right after obtaining the necklace, however, Lady Luck turned her back on the Snorunt, and she was caught in a fierce snowstorm. Wandering for days, she eventually came upon a cave, and looking for some shelter from the storm, entered it, only to find too late that it was the den of a Mamoswine. Accidentally enraging the mammoth Pokemon, she was trampled by the gigantic beast. Under the long-tusked Pokemon's gigantic foot, she clung to dear life, but suddenly, just as she began to fade, the glass in the necklace broke, exposing her to the Dawn Stone's radiant power. After a dramatic evolution, she rose from the Mamoswine's massive foot, seemingly unharmed. Once again, the Mamoswine stomped her, but once she raised her arms, she suddenly felt her body disperse, and found that the swine's foot passed straight through her. Again and again, the stomps were rendered ineffective, and while the beast was distracted, she used her newfound abilities to defeat the monster. Soon after her triumph, she came across Snowy, Tetsu and me on a trek to find Snowy's parents, and after some adventuring and a happy reunion, she agreed to join my team and use her strange abilities to her advantage in battle.
Signature Move
Synchronicity (Ghost)
Syzygy is a firm believer in fate and convalescence of events. With her experiences in the strange realm of purgatory, she has learned how to manipulate chance to her favor. Every time she performs a move with a chance of an additional effect occurring, she has the option to "extract" the chance of the effect occurring, making it so it can't occur for that move. Instead, she "stores" this chance. When ordered, she can apply the pool of "luck" she has accrued to a move, increasing the percentage of the extra effect occurring by up to 30%. Each 10% applied costs light energy and she can store no more than 50% at a time.
BallNeststatus.png Darwin
JerichiFarfetch'd.png
"G'day, mate!"
Hidden Power [Rock]
Normal Flying
Species:
Farfetch'd
Level:
5
Height:
2'7.5"
(0.8 m)
Weight:
33.1 lb
(15.0 kg)
Biography
Darwin hails from, well, Darwin, the capital of the Northern Territory, in (well more North of) the famous Australian Outback. For a few years, Darwin would travel between the port city in the summer and winter when the fishing boats are in full swing and the Outback in the spring and fall when the temperatures were more tolerable. With some scarier creatures in the Outback and the need to fight for survival in the city, Darwin had to learn to protect himself at an early age, coming up with some unique ways to fend off his foes. One of his most unique features stems from his choice of leek; his is shaped like a boomerang, found in a strange Chinese market, and has served him well over the years.
Signature Move
Leekerang (None)
Darwin's leek is shaped much like a boomerang, bent at fairly sharp angle and somewhat flatter than other leeks. This allows him to perform attacks using his leek at a distance by throwing his leek, as it will always return to him. However, when used in this manner, they cost slightly more energy. Moves that can be used this way include Slash, Night Slash, Leaf Blade, Cut and Poison Jab. These attacks will still regarded as physical attacks
BallDuskstatus.png Mors
JerichiDusclops.png
"The bell tolls..."
Hidden Power [Ghost]
Ghost
Species:
Dusclops
Level:
5
Height:
5'3.0"
(1.6 m)
Weight:
67.5 lb
(30.6 kg)
Biography
Mors is a mysterious creature. After a stint as a reaper and a Greek God, he's settled again to a much simpler life. He has resigned himself to a life of battling in my care, though he trains minimally and rarely interacts with the rest of my squad, save for the other Ghosts. His origins are mysterious and largely unknown, but he seems to have developed some strange abilities from his previous experiences, including the ability to project his hands from his body.
Signature Move
Drag You to Hell (Ghost)
Mors hands are detached from his body and move much like those of a Haunter. He has complete control over them and is able to send them a decent distant from his form and are able to take Ghost states independently of the rest of his body. They can move in about a 10 foot radius of his body and he is able to perform hand-based attacks even at this distance, though they will require slightly more energy.
BallLevelstatus.png Max
JerichiHitmonchan.png
"Sup, bro."
Hidden Power [Dark]
Fighting
Species:
Hitmonchan
Level:
5
Height:
4'7.1"
(1.4 m)
Weight:
110.7 lb
(50.2 kg)
Biography
Max is a bro. He is the broiest bro to ever have been a brother. When he's not partying and knocking back a few with his best bros, he's at the gym, busy gettin' swole. Max has a secret, though. Unlike all his other bros, though, he isn't particularly fond of the company of lady types. On more than one occasion has he been caught eying the buff and muscular legs of the Hitmonlee next door. But if you ever confront him about it, you might get a fist in the face.
Signature Move
Brofist (Various)
Striving to be the broiest of all bros, Max has developed the ultimate brofist. Any attack involving punching can be used in conjunction with this sig. Max charges up the energy utilized in the punch specified, and then punches very quickly, sending the energy out in a shockwave akin to Mach Punch. This shockwave travels at a slightly slower speed than that of Mach Punch due to the additional energy, but it's overall velocity is still quite high. To modify punches in this fashion, a mild amount of additional energy is required along with the energy of the attack itself.
BallHeavystatus.png Lustre
JerichiAggron.png
"*shine*"
Hidden Power [Water]
Steel Rock
Species:
Aggron
Level:
5
Height:
6'10.7"
(2.1 m)
Weight:
793.7 lb
(360.0 kg)
@Aggronite
Biography
Lustre, so named for her lustrous carapace, is a rather calm and collected creature. Lustre comes from a long line of Aron and Larion that dwell in the depths of an abandoned silver mine, ingesting a good deal of silver in her regular diet of rocks. This has given her body some strange qualities, with a good deal of silver mixed in with the standard iron shell she sports, giving her a noticeable sheen and some slight defensive differences from the average Aggron.
Signature Move
Silver Steel (Steel)
Lustre's carapace contains significant silver impurities, causing it to be more pliable and reflective than the average Aggron's. When hit with a physical attack, the metal on her body will "spring back" slightly, causing foes to stagger after being attacked physically, delaying their next action. This spring back can also cause slight (10%) recoil against physical attacks of significant or more strength. Additionally, the lustrous quality of her hide will reflect light, causing light-based moves to be somewhat reflected. However, due to this, she is also slightly more vulnerable to physical attacks, taking slightly more damage than other Aggron.
BallRepeatstatus.png R.C.
JerichiCrawdaunt.png
"A Rough Customer"
Hidden Power [Water]
Water Dark
Species:
Crawdaunt
Level:
5
Height:
3'7.3 "
(1.1 m)
Weight:
72.3 lb
(32.8 kg)
Biography
The Pokedex is weird. It uses strange phrases to describe Pokémon, such as "rough customer", but apparently that's what a Crawdaunt is, so this curious crustacian was dubed as such, for lack of better name.

R.C. is from the Bayou, living much of his early life in the muddy, grimy swamps of the Louisiana lowlands. Sucking up a lot of soot and rolling around in the mud, R.C. has built up a significant amount of dirt and mud in his body, allowing him to harness some of this gunk in battle to fend off a few of the more threatening opponents he comes across.

Signature Move
Mudbug (Ground)
R.C.'s body carries some mud and silt in it along with his natural supply of Water. It still retains the limitations of not being Ground type and using Ground type moves. This allows him the use of Mud Bomb and Muddy Water and his Mud Sport is more effective, though he has forgotten Endevour, Sludge Bomb and Toxic as a result.
BallPremierstatus.png Prescott
JerichiSwalot.png
"Don't drink bleach, kids!"
Hidden Power [Dark]
Poison
Species:
Swalot
Level:
5
Height:
5'6.9"
(1.7 m)
Weight:
176.4 lb
(80.0 kg)
Biography
Prescott lived next to a bleach factory for most of his life, ingesting the toxic water (which was completely fine to him, of course) and generally getting bleached 24/7. Because of this, he's absorbed so much bleach that he actually has begun to secrete it along with his normal poisons and gases. Also, he's turned a decidedly pale color due to all the bleach oxidizing his normal pigments, making him look particularly pallid.
Signature Move
Basic (Poison)
When released into battle, Prescott will begin to secrete sodium hypochlorite (the active ingredient in bleach) from a converted and specialized poison sac, adding a highly basic element to his supply of poison. While this does no extra damage, all Poison attacks have a stinging effect that can be distracting if accumulated. In addition, each Poison attack has a 5% chance of causing a burn in addition to causing Poison. Due to the corrosive nature of most bases, Prescott's poison attacks actually have effect on some of the more susceptible resisters of the element, doing neutral damage to Rock and Ground Pokemon, and doing 1/4 resisted damage to Steel types. Due to being basic, his poison is also somewhat slippery, and can cause Pokemon to trip and fall if they step in it. For a move, Prescott can force the secretion to stop, but it can't be started again for the rest of the battle. With this in effect, all Poison moves cost 20% more energy.
BallLuxurystatus.png DJ Scritchy Scratch
JerichiScrafty.png
"*beatboxing*"
Hidden Power [Psychic]
Dark Fighting
Species:
Scrafty
Level:
5
Height:
3'7.3"
(1.1 m)
Weight:
66.1 lb
(30.0 kg)
Biography
DJ Scritchy Scratch, or Scritchy, is one of the most respected mix masters in Unova, host of the biggest rave in Nimbasa and widly regarded throughout the community as one of the finest DJs of his time. He's known for his pumping raves, smooth moves and toxic green pants, in which he constantly looks fly.
Signature Move
REMIX! (Various)
Thrice a battle, Scritchy can REMIX! any of his physical attacks that involve energy, changing the type of the move while still maintaining its effects (if the effects are illogical, like a Fire REMIX!'d Ice Punch freezing, then they will simply not work). Only physical attacks with an energy element can be REMIX!'d and only to types which Scritchy has access to as a similar physical attack.